13920068_1203441979721702_4520184386565196356_o.jpg

THE GUERRILLA NEIGHBORS

“Malmö’s crowd-sourced living room aims to break down walls between communities and power, harking back hundreds of years to a time when squares, piazzas and market places fostered community and nurtured civic debate”
The Guardian

 

“Malmö’s crowd-sourced living room aims to break down walls between communities and power, harking back hundreds of years to a time when squares, piazzas and market places fostered community and nurtured civic debate”
The Guardian

 
 

What

A research project to develop a co-creation methodology for shared spaces.

A method for co-creation for local communities based on the principles of co-ownership, human-centered design, integration, community development and democratic processes to engage users in urban planning processes.

How can citizens get involved in the process of designing public space?
How can squares be designed based on user needs?

In collaboration with

The Malmö Innovation Platform, MKB, Interaction Design at Malmö University, Stpln

How

JAN-OCT 2015
We experimented with co-creation, data collection and human centered design to create tools bridging the gap between citizens and the city. 

Persborg Square
We focus in the main square of a neighbourhood in Malmö, Sweden in need of revitalization. 

The Pop-up Space 
Our work space and reference point at the square. 

The Crowdsourced Living Room
An empty room that changed based on users' interaction. This is how we introduced the concept of co-creation in the neighbourhood. 

Tools
Observations, desire lines, installations, workshops, pop-up stations, surveys. 

 

Why

Interdisciplinary work
Urban design is becoming an multidisciplinary field and we got curious to experiment with collective intelligence in urban environments. 

Another actor
We felt there's a need and a will for cities to work closer to the citizens but not enough tools to do so. 

A trend
50% of the world population is currently living in cities that are not designed to adapt to the shifting needs of users. 

The gap
Can urban environments represent the space in which virtual and physical collide? 
 

A challenge
Our idea was selected at the LLGA Cities Summit for The City of Malmö.

Results

Co-ownership
By the time of the main intervention 30% of the users of the neighbourhood were involved in the process.

A prototype
This project showed the positive impact of combining user centered design and urban planning. 

Flexible urban environments
The results showed an increasing need for flexible planning to re-design cities that can be responsive to the needs of the users and can easily re-adapt to newer needs and upcoming generations of citizens. 

The right data
Throughout this prototype we used the most common data collection tools available for planners to realize that the data we were getting back it's not enough. After this prototype we started working new tools to collect relevant data about the users' experience in urban environments combining our learnings with new technologies.

The setting up the space was documented at The Connectors Universe blog